Let’s immediately agree: "Perimeter 2: New Earth" – The game is not for everyone. And even fans of difficult part to understand the first part are more likely to admire the innovations of the sequel, but to declare K-D Lab Anathema. But it would be necessary to admire it, because even a brief description of curious technologies created specifically for "Perimeter 2", threatens to take the whole article.
Imagine for starters that "Perimeter 2" – This is just terraforming. One player builds an aqua yadra and seeks to flood the card with water, the other lifts the land from the bowels of the land, releasing geo-Jadra. As a result, we get a simple game as "Points", and just as protracting. On this classic basis, the layer behind the layer is superimposed on the construction of stationary guns and the strengthening of the border. Then factories are built, technique is produced and improved, the task of which is to arrange sabotage in the enemy lines. It was possible to destroy the nucleus – half a twentieth of guns stopped fire, and after a few seconds there is already our core at a burnt place from an explosion, produces energy and curves the landscape in the right direction in the right direction. And the territory is captured, and all the buildings on it were controlled.
There are two fractions in the game: the outcome loves land, return – water. They are similar to technology and buildings as orcs and people in Warcraft 2. However, this did not prevent the developers from fundamentally destroy the balance between the conflicting parties. While the outcome is carefully aligns his island and feels looking at even platforms for buildings, the return stamps factories and guns for all resources: water surface – it is always even. And the vandal-retirement also has a tactical manipulator "Right hand". We turn it on and you can directly dig a few bugrs and pits in the middle of the base of farmers-excesses. Exodus s "Right hand" also knows how to handle it, but you won’t harm her return, how much Roy silt at the bottom of their native pond.
There is "The right hand" And a more important task: to dig out psi-clerk that allow you to learn unusually useful technology for any strategist. Here you have invisibility and explosions on full screen, and the opportunity to flood the solid area of land at once – in a word, a lot of ways to get a duel from a path and add dynamics to the battle. Peaceful technologies, such as a temporary increase in energy production, are not so effective. For which, for example, to study the accelerating field to the outcome, if teleportation is available at a certain level of development of its units? Against the backdrop of these inventions, the role of a protective field of the perimeter, which now does not save even from heavy artillery fire, fell sharply. It seems to be right: stop sitting in invulnerability. On the other hand, an endless series of accidents and surprises all the time strives to take control of the situation from the player.
The immense power of psi-clerk and mania of greatness, connected with it, is dedicated to the plot "Perimeter 2". Despite the special style that is more suitable for religious literature, briefings are quite understandable to retell the history of the outcome and return. Together, both groups make up the remains of humanity traveling through another world in search of a planet comfortable for life. Of course, neither the first nor the latter intended to divide the new land with anyone. Therefore, their sudden meeting on one planet was warm, like an atomic explosion. The totalitarian outcome would easily crush the apostates, but their best legate was so carried away by experiments with psi-clerk that he was damaged by the mind. And successfully: it became adequate than its spiritual mentors of the Spiritov. The return, of course, did not fail to use the split in the ranks of the enemy with maximum benefit for himself.
Actions in https://dmeacademy.com/pages/cocoa-casino-login-and-account-management-recovering-your-password-and-managing-your-profile.html two campaigns unfold very slowly. Most of the missions actually present units and various features of the game. Sometimes it is necessary for victory, to master management "Right hand" or perimeter. Which, however, does not interfere with the game from the game: an ingenuous mission at first glance can captivate for more than one hour. At the same time, some plot turns are made extremely difficult to understand. Even the old fans of the series hardly understand how the story ended, and who eventually survived. Many are just too lazy to delve into the abstruse words of the heroes, which is why the thread of the narrative is very quickly lost, and what is happening on the screen loses its meaning.
The joint work of the physical and graphic engines is invariably impressive. You can remain indifferent, looking at the radiance of energy fields and lasers, you can call the models of robots non -functional. However, it is worth seeing at least once a special effect from the fiery explosion, as you immediately forgive the designers with all their miscalculations. In addition, the beautiful picture is not at all demanding of "iron", Yes, and the game works stably: the existence of sorties into the system or problems with the transition between missions did not confirm the personal practice. About physics is a special question: break the trees, throw stones into the air and roll the wreckage of buildings. Water hills and cliffs are not at all rare guests on the cards of the second "Perimeter". There are enough such bugs, sometimes they confuse computer AI, but in general they do not really affect the game process.
Music, which, as a rule, gets the least attention, in "Perimeter 2" It turned out to be on top. The soundtrack atmospheric, memorable, perfectly suitable for the style and dynamics of gameplay.
In total we have a multifaceted strategy that can drag out the gameplay and impress the style. Unfortunately, the potential "Perimeter 2" I did not find an application point. It is not sufficiently balanced to become exclusively a network game, and a complex presentation of the plot repels many lovers of single campaigns.
Pros: a number of unique gameplay capabilities creates wide scope for strategic planning;physical engine;large -scale special effects, spectacular battles;Great sound;A very convenient interface.
Cons: a difficult plot for perception;ordinary missions in campaigns;serious miscalculations in the balance sheet.