Online games, perhaps the most dangerous computer entertainment. Not every person who launched "Vovka" or "line", Able to control himself and leave the game world before his wife abandones him or the employer fits down. But the creators of such projects do not complain about the lack of income, and therefore we regularly read press releases about the appearance of another universe, to obtain a residence permit in which it is enough to have access to the Internet.
True, the popularity that the legendary World of Warcraft can boast, few achieve. To do this, after all, you need to come up with a unique game universe, write an interesting background, inhabit the world with the original inhabitants, and also take care of a convenient combat system and did not fill the role -playing component. If you believe the information discovered on the Web, this way the gentlemen decided to go from Mythic Entertainment, Creating the new Mmorpg Warhammer Online: Age of Reckoning. The question remains open – whether they will be able to make a truly unusual game.
The universe Age of Reckoning split into two warring halves. Distribution of races on "Good" And "Bad" Traditionally: the Union of people, the highest elves and gnomes against the united orcs, dark elves and the forces of chaos. The motive of the confrontation is also banal: the sinks conquer new lands, striving for power exclusively for itself, and the white and fluffy inhabitants of the attacked territories stood up to the defense of their native states. The chances of winning the war are approximately equal, which means that it will continue until the brand owners have a desire to launch a more modern project.
"War is everywhere, do not hide from it" – Here is the main slogan of the game. Even trying to go away and sit out in order to wait out difficult times, very soon they became convinced that chaos takes his victims not only with the help of weapons and coil spells: an epidemic of incurable diseases rolled around the world, the climate was spoiled, and the efforts of farmers to zero, the predators lushed in the forests… In general, the choice is not rich: either die in agony from unknown ailments, hunger or fangs of a bloodthirsty beast, or die, but with honor: with weapons in their hands, protecting his own homeland. Mythic Entertainment They focused on the confrontation of everything and the whole: Race Versus Race, Realm Versus Realm. The battles of such a massChatab is not alone, so your character will have to master the tactics of command combat, wisely use racial and class characteristics, and when completing tasks to take into account not only your capabilities, but also comrades.
You will pile into the atmosphere of hostilities immediately after the appearance of Warhammer Online: Age of Reckoning in the Universe. In addition to the global confrontation of order forces and destruction between different races, https://brikitt.com/pgs/royal-lama-casino-why-players-are-flocking-to-this-new-platform.html conflicts of a smaller scale arise caused by clashes in the past. So, for example, the dark and higher elves will fight to the last drop of blood – but they were a single people who divided on the basis of, so to speak, philosophical problems. The former preferred to indulge in all desires and turned into selfish and cruel snobs, which they see the future of the rest of the races only as their slaves, the latter chose the path of resistance to passions and peaceful existence. As usual, the massacre began, the dark lost and were forced to run. Naturally, there is no particular sympathy in their relationship. A similar situation in people and the hordes of chaos (the minions of the dark forces were once people, but betrayed their gods for the sake of the power of cursed blood), and gnomes with green-skinned ones (these simply hate each other to trembling in their knees).
Character development is limited to forty levels. And so that the experienced do not terrorize newcomers, each race accounts for four locations (here they are called tira): for 1-10, 11-20, 21-30 and 31-40 levets. In any dash, there are relatively peaceful places (where, except for wild animals, nothing threatens) and the zones of military conflicts, bordering the corresponding levels of the blood enemy. The richer the character’s experience, the more difficult troubles he turns out to be. Higher aerobatics – raids on the capital of the enemy. Alas, it will not be possible to completely capture it: in proportion to the time of your stay there, the speed of the revival of the guards and the effect of protective spells increases. So the tactics are simple: they started as much as possible and do our legs.
When creating a picture, the developers faced a difficult task – to maintain the atmosphere of the universe Warhammer, The story of which has many years. And, I must say, they coped brilliantly. Moderately gloomy, moderately colorful, qualitatively painted – the world of Age of Reckoning is beautiful so that the spirit is breathtaking. But this to the developers seemed few. Firstly, they took care of the excellent facial animation: anger, pity, pain, apathy – all this is reflected in the facial expressions and expression of the face of the characters. Secondly, as experiences and increase levels in the appearance of the heroes, changes will occur: say, the gnomes constantly lengthen the beard, and new mutations are waiting for followers of chaos. Thirdly, fighting trophies: Orcs collect heads, hordes of chaos – ears, and all – decorations for the sake of, so that others see who they are associated with whom they are associated.
Mythic Entertainment definitely swung at the revolution in the genre. This is evidenced by everything: graphic achievements, an impressive story, a carefully worked out universe and, of course, the highlight of the gameplay. According to the author’s modest opinion, to spoil what has already been made simply impossible. So we are waiting for a masterpiece!